COMPUTERS PLAY WITH DICE TOO

https://www.quantamagazine.org/how-and-why-computers-roll-loaded-dice-20200708

In this article we can learn how computers have dealt with the task of simulating random generation, and about a new method that makes them better in the attempt to get closer to “true real chance”"

Here are some paragraphs from the article, it’s definitely worth reading , as it explains also the reach and real applications that random generation has in our current global reality, WAY BEYOND ART AND GAMBLING!

Randomness is a trickier concept than it seems. In sequences of random numbers, where there’s no discernible pattern, every digit has the same probability of showing up. Pi itself is not a random number, for example, but the digits of pi are believed to be random in this way (what mathematicians describe as “normal”): Every integer from 0 to 9 appears about the same number of times.

Even though you can find a “random number generator” in Google, pure randomness is not what you get. Today’s processors, search engines and password generators use “pseudorandom” approaches that are close enough for most purposes. They’re generated according to complicated formulas, but in theory if you knew the formula, you could likely predict the sequence.

Scientists have tried to build actual randomness into machines for at least 80 years. (Before then, random numbers came from old standbys like rolled dice, numbered balls picked from a well-mixed bag or other mechanical exercises. In 1927, a statistician sampled census data to produce a table of 40,000 random digits.)

“"FLDR makes the Knuth-Yao algorithm efficient and suggests ways to improve a wide swath of applications. Climate change simulations, crop yield predictions, particle behavior simulations, financial market models and even the detecting of underground detonations of nuclear weapons depend on random numbers in weighted probability distributions. Random numbers also form the backbone of cryptography schemes that protect data sent over the internet. “

ALEA IACTA EST DIGITAL INTERACTIVE VERSION (DO IT YOURSELF)

ALEA IACTA EST DIGITAL INTERACTIVE VERSION (DO IT YOURSELF)

IF YOU FEEL LIKE DRAWING, YOU CAN MAKE YOUR OWN BY CLICKING THE MOUSE OR HITTING ENTER, TO ROLL THE IDE.

If you are not as patient as me, you can just hit enter to get your dice drawing in a more efficient way…

Designed and coded by the one and only Daniel Castaño. A very talented Interactive and graphic designer, creative technologist and Engineer, and artist. Thank you Dani!

https://trafalmejo.github.io/data-visualization/howrandom/

To see Dani’s work please visit:

https://danielcastano.xyz/

https://trafalmejo.github.io/

Screenshot 2019-11-05 16.23.21.png

This is ground control to major Tom!

We are stepping in the random die zone!

In this great video we can learn about what it means for a die to be fair, listening to the great probability expert Professor Persi Diaconis from Stanford University.

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